Tips : Force skill Recommendations and Party Hunting Combination Guide - Lineage II News

Tips : Force skill Recommendations and Party Hunting Combination Guide

To day hunting, the force skill is required to gain some power. Some of question based on that skill and effect frequently ask from the player of Korean server. Through this update [ Goddess of Destruction ], the concept of force is a kind of synergy new job skills. When we wake from the awakening system and rise some job / profession the force skill is automatically acquire to the character, and if we choose the wrong class for each job, the skill will gather multiple occupation. When you turn on the Force to hunt an additional synergies can be achieved.

For a description of each force are as follow

  • Force siegil : siegil, with the exception of Night of the melee party members equipped with a 6% increase damage of party members. 
  • Tyr Warrior Force : Warrior Tyr physical critical chance of your party, except to increase by 5%. 
  • Assassin Force : Party other than the log of Ousel equipped with a melee weapon attack speed of party members increased by 5%. 
  • Win Summoner Force : You win with the exception of Summer party in the physical / magical skill MP consumption by 3%, 5%, reduces the cooldown.
  • Peoh Wizard Force : The magic of the wizard, except Peoh party and the speed increased by 2%, Bow / Crossbow and party members equipped with a 5% increase attack speed. 
  • Archer Force : Percentage of party members, except for Archer magic speed 3%, MP recovery bonus increases by 50%.
  • Healer Force : Forth magic attack of party members, except for healers to a 6% increase, . Bow / crossbow equipped with a 6% increase damage of party members


The Combination Force Recommendation

Looking at the skill descriptions of the Force above, except for the party that it applies only to find that the skill and within the party itself and a person with the same job the same. The force also associated with each other, so parties should use them with the best configuration and a more efficient search is possible.

Melee and ranged generally divided into few type combination. Each force of them will help to create synergy, which is composed, when considering the effect of the efficiency aspects of a good party combinations are as follows.
  1. Siegiel Night + Tyr Warrior + Assassin : Equipped with both melee weapons and the ability of party members who have uploaded the effect is a combination of the Force. Siegel Force Attack 6%, 5% Tyr Force's physical critical chance, attack speed 5% of the force Assassin. It is proximity to rise significantly in the ability to deliver synergies.
  2. Siegel Night + Tir Warrior + Assassin + Win Summoner Warrior : In addition to the above combination to win Force skill MP consumption when used in combination to reduce the amount of time and re-Force, as well as hope to win Summer you can see the firepower.
  3. Archer + Wizard + Forth to rate Peoh Hiller : A far range type as can be the basic of the party combination. Magic Speed ​​Force Peoh rate by 3%, respectively, 2% due to increase Wizards 3%, as a healer of Forth, and 5 percent could see a big difference. Force MP recovery rate bonus 50%, Forth of Forth to the 6% increase in spell damage Variants of the more powerful wizard, Archer also to the rate of Forth peohwa Force attack speed by 5%, 6% of damage you can get the effect.
  4. Archer + wizard + Win rate Peoh Summoner + Hiller in Forth : Fourth win for the above combination of physical / magical skill consumes MP 3%, 5% reduction in cooldown add effects far range more stable, while hunting efficiency is a combination that can be upgraded.
  5. Tyr Peoh Warrior + + Wizard + win percentage Archer Summoner + Hiller in Forth : Tyr force effects due to increased physical critical Warrior of Tyr can expect dipeopeu skill utilization, and proficient in all weapons, taking advantage that the window is a possible combination with the mall hunting.
Force recommendations described above only considered the effectiveness of a combination of force, not just In fact users that make up the party not only may differ from the combination. If Force is now a good many users, not enough to stop with the idea that Ice Force Enchanter buff effect be considerably less efficient thanThan the effect of force tend to prefer a particular profession stronger.

For example, the rates of Archer Magic Speed ​​3% and 50% of MP resilient force to get the effect Peoh wizards archers on a hunting party to put a mall there are not many places. (What happens when all the parties is not a generalization.) In addition, Archer Ousel log and the rate of efficiency of the Force is difficult to see a big difference, but 'Half-Kill' with similar jobs in terms of skill To configure the appearance as a party can be seen frequently. 

To improve this part of a variety of bonuses for the kind of force, why do not you should apply 



As also pointed out the range of force issues can applied over a certain distance away, because they do not melee and ranged distance of the party while hunting ground forces can not be both. Of course, any place in the state party no matter if the force applied Subject to abuse because the distance is reasonable ground effects haneungeon disappear.

However, the range of current settings and ranged melee gyeoksu gyeoksu hunting range between Did not consider the fact that thinking is short enough, such that a user was complaining.

Entered by applying a suitable distance away, at least until experience something that I should increase the number of users was of the opinion.



Improve these areas if the parties have to play the role of force as highlighted Combination of the popular party, consisting only of a particular job than the various combinations of the party will be preferred.



Source : Powerwiki, invent, NCsoft, Play Forum Korea
*Name of specific words may be different with your local language

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