New Dual class certification system had been added to Glory Days patch ( a new patch after TAUTI ) - test server Korea 12 April 2012. This system is made for more balanced siege, clan war and PK system. that had alerady changed from previous update such as TAUTI and Harmony. It will provides a new interesting skill, as best as sub class skills. The related information based on the dual class certification skills can be found as information bellows:
Dual-class System Improvement
The existing dual-class training, such as sub-class can benefit a variety. Dual-class certification can be purchased at level of 85, 90, 95, 99 from the existing
sub-class job. The dual class certification can acquire new skills as the table follows:
Skills active
|
Description
|
Max
Mastery lvl |
Step by step
Required certificates
|
|
Dual-attack/magic power increases |
1 level-3%, 4% increased damage spell power
2 level-6%, 9% increase in damage spell power
3 level-9%, magic attack power increased by 13%
4 level-12%, magic damage increases power 18%
|
4
|
1 out of 5
|
|
Dual-defense power/magic resistance increasing |
1 level-3%, increase magic resistance 3% defense power
2 level-6%, 6% increased armor class magic resistance
3 level-9%, increase magic resistance 9% defense power
4 level-12%, increase magic resistance 12% defense power
|
4
|
1 out of 5
|
|
Dual-speed increase attack speed/magic |
1 level-3% attack speed increase 3% magic speed
2 level-6% attack speed increases by 6%, magic speed
3 level-9%, 9% attack speed increases the magic speed
4 level-attack speed increases by 12% to 12%, magic speed
|
4
|
1 out of 5
|
|
Dual-Max HP increase |
1st level-up to a 6% increase in HP
2 level-up to a 12% increase in HP
Three-level-up HP 18% increase
4 level-up HP 24% increase
|
4
|
1 out of 5
|
|
Dual-Max MP increase |
1st level-up to a 6% increase in MP
2 level-Max MP increase 12%
Three-level-Max MP increase 18%
4 level-Max MP increase 24 percent
|
4
|
1 out of 5
|
|
Dual-maximum increase in CP |
1st level-up to a 6% increase in CP
2 level-up to a 12% increase in CP
Three-level-up CP 18% increase
4 level-up CP 24% increase
|
4
|
1 out of 5
|
|
Dual-Strike: HP recovery |
Schedule probability as the enemy is one of the unknown into a 5% HP recovered.
|
1
|
(2)
|
|
Dual-Strike: MP recovery |
Schedule probability as the enemy is one of the unknown 5% MP recovery.
|
1
|
(2)
|
|
Dual-specialization in physical attacks |
Physical attack power is 9% and the physical defense power and magic resistance 9% decrease.
|
1
|
(2)
|
|
Dual-magical attack customisation | Magical strength to rise 13% and 9% reduction in armor and magic resistance. |
1
|
(2)
|
|
Dual-16 system characteristics increase | 6 16 20%, the probability of success is to attack the system the system should increase the probability of success is to defend a 20%. |
1
|
(2)
|
|
Dual-seems to Rev attribute increases | The probability of success is mental, psychiatric Division offensive-defensive 20% probability of success increases by 20%. |
1
|
(2)
|
|
Dual-Warrior's rage |
When you hit the enemy damage increases 27% chance.
|
1
|
3 out of 5
|
|
Dual-master's wrath | When you attack the enemy skills 27% chance to increase the power of the skill. |
1
|
3 out of 5
|
|
Dual-arc light | Blood strike: increases physical defense power and magic-resistant with a certain probability. |
1
|
3 out of 5
|
|
Dual-blessing of light | Blood strike: chance to recover HP. |
1
|
3 out of 5
|
|
Dual-chain of Giants | 5 seconds off the target's physical skills. Available only to PC. (Cool time is 10 minutes) |
1
|
4 out of 5
|
|
Dual-silent Giants | 5 seconds off the target's Magic skill. Available only to PC. (Cool time is 10 minutes) |
1
|
4 out of 5
|
|
Dual-giant's bondage | 5 seconds to go to target and target the enemies around 90% of the speed. Available only to PC. (Cool time is 10 minutes) |
1
|
4 out of 5
|
|
Dual-giant's shield | 30 seconds is 100% damage reflection tolerance. (Cool time is 10 minutes) |
1
|
4 out of 5
|
Dual Class Benefit
The benefit of dual class can earn several advantage such as:
- Main class skill
Skills active
|
Effects
|
Skill level
|
|
Dual maximum body | Increases maximum HP. |
1~4
|
- Dual Class Master Items (Belt and Shirt)
Items active
|
Level limit
|
Defense power
|
Description
|
|
Rising shirt |
More than 87
|
38
|
Wear: velocity 7/INT STR + 1/+ 1. | |
Blaze shirt |
92 and later
|
38
|
Wear: velocity 7/INT STR + 1/+ 1/1 + 1/2 + CON MEN. | |
1. belt
|
More than 87
|
25
|
The weight increase of inventory slots 12 wearing/12800. | |
Blaze belt |
92 and later
|
25
|
Wear: weight 12800/inventory slots 18/target giving to increase 1% damage. Target to reduce incoming damage by 1%. |
- 2 Master skills of Subclass
Skills active
|
Effects
|
Skill level
|
Certificate of consumption
|
|
Increases the attack power and spell power sub- | Increases magic attack power, strength |
1~4
|
1 out of 5
|
|
Sub-defense power/magic resistance increasing | Defense power, magic resistance increases |
1~4
|
1 out of 5
|
|
Sub-attack speed/magic speed increase | Increases the attack speed, magic speed |
1~4
|
1 out of 5
|
|
Sub-physical/magical critical probability increased | Increases the probability of physical/magical critical |
1~4
|
1 out of 5
|
|
Sub-increases physical attack hit/hit the magic | Increases physical attack hit, spell hits |
1~4
|
1 out of 5
|
|
Increase physical attack evasion/spell avoidance to serve- | Increases physical attack avoidance, avoidance is the magic |
1~4
|
1 out of 5
|
Note: Kamael class can choose as inpector for the dual class system
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