Skill Enchant System Changes
Skill enchant optimizations system
will also change in the Lineage2
goddess of destruction TAUTI update. The current skill enchant is set
on a total of six selection
options, but there so
many sticky unnecessary
skill root options, and many other constraints that could limit. However,
the updates match of new enchantment skill system allows you to select the optimal route of changed. Select the root, depending on
what enchantment more efficient can save your character's attributes.
It is also available feature of easy changing the root of skill enchantment to current rising levels of enchant, but a penalty of falling and goes a step forward is set for this system. The adena, or instead of an increase in consumption is expected to be consumed rather than the SP.
It is also available feature of easy changing the root of skill enchantment to current rising levels of enchant, but a penalty of falling and goes a step forward is set for this system. The adena, or instead of an increase in consumption is expected to be consumed rather than the SP.
Battle of Balance System

Another bonus to some skill has changed. For example, assassin of blow skill damage increases when use single a shot. And the stat will change the weight. Low efficiency in STAT will align the fairness and
weighted add-on.
The
property system will also change. According to the defense and attack the
figures property penalty will grant them the balance you want to align.
In addition, the summon skill delay has refine by the improve macro icon that is added to the flying
skill and healers, a variety
way of hunting improvement and will be an update in next progress. Link to TAUTI guide page and healer related new skills page.
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